Person
Person
Person
Person

Concept Website "Harotama"

Building a concept website from the ground up through a full Information Architecture process.

Information Architecture

UX/UI Design

Timeline

Timeline

Timeline

8 Weeks

8 Weeks

8 Weeks

Tool Used

Tool Used

Tool Used

Figma, Google Form, Useberry

Figma, Google Form, Useberry

Figma, Google Form, Useberry

Project Type

Project Type

Project Type

Group Project (3 people)

Group Project (3 people)

Group Project (3 people)

Introduction

Introduction

Introduction

Harotama is a concept website for a new hybrid outdoor fitness event.

Created for an Information Architecture course, this project focused on defining the structure and early design for Harotama - a hybrid event blending functional fitness, endurance racing, and obstacle challenges.



This project was completed collaboratively, with all team members contributing equally across research, analysis, and design deliverables. Together we worked on:

  • Business goals & competitive analysis

  • User research, personas, scenarios, empathy maps, journey maps

  • Problem statements, navigation schemes, sitemaps, taxonomies

  • Interactive wireframes


In addition to shared tasks, I took full responsibility for:

  • User Flow: mapped the complete process from entry to interaction, ensuring clarity and usability

I did not directly contribute to:

  • Metadata

  • Card Sorting Evidence

  • Mind Map

Goal

Goal

Goal

Our goal was to design a site where athletes, spectators, and vendors can explore events, register, and get involved without friction.

The design aimed to simplify navigation for both athletes and spectators, reduce friction in discovering upcoming races, and streamline ticket purchasing and registration. By structuring content more intentionally and highlighting personal training options throughout the site, the goal was to guide users smoothly from event discovery to checkout with minimal effort.

Research

Research

Our research focused on understanding user needs, mapping behaviors, and uncovering opportunities to shape a clearer event experience.

To ground the concept website in real user expectations, we explored the competitive landscape, gathered insights through surveys, and developed personas, scenarios, empathy maps, and a user journey. This helped us define the core problems and goals that guided the structure and design of the site.

Information Architecture

Information Architecture

Information Architecture

Our information architecture work focused on organizing content, defining structure, and shaping a clear path from exploration to action.

To build a logical and user‑friendly foundation for the site, we developed a full IA system that included mind mapping, organizational schemes, a sitemap, card‑sorting insights, metadata and taxonomy definitions, user flows, and early mockups. This process helped us clarify how information should be grouped, labeled, and navigated to support a seamless event experience.

Interactive Wireframe

Interactive Wireframe

Interactive Wireframe

We created interactive wireframes to map out the site’s key pages and user flow.

After sketching our assigned pages, we built digital wireframes to shape the full site experience. I designed five key pages - including the homepage, events, and training, while teammates contributed the remaining sections, including login and account creation. For the interactive prototype, I kept the shared navigation but only linked the pages I designed, ensuring the prototype felt cohesive while highlighting my individual contributions.

Reflection

Reflection

Reflection

This project reinforced how essential a structured, research-driven approach is to creating meaningful, user-centered design.

Working through each IA method showed me the value of slowing down and building a strong foundation before moving into screens. These steps made the final structure clearer, more intentional, and better aligned with both user needs and business goals. If given more time, I would extend this work into a high‑fidelity prototype to test the experience further and demonstrate how the information architecture translates into a polished, interactive design.

More Works

2025

More Works

2025

More Works

2025

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